Saturday, February 17, 2007

Demo - Gesture Input Game (Neverball)

Concept

By utilizing the brightness detection in Flash 8 to track the motion of a specific light source, such as a laser pen or a finger, a computer vision game can be developed by using hand gesture input. The basic actions of hand gesture input can be categorized as “point” and “move” or “draw a path”. From the motion vector of the light source, it is possible to be recognized as four basic directions: “up”, “down”, “left” & “right”. Based on these four basic directions, we can remap lots of PC games to hand gesture input device. Player would have instantaneous input access to the game without direct contact with the computer, making the player feel more “immersed” in what he/she is playing.

Demo game
Title: Neverball
Control: Hand gesture “up”, “down”, “left” and “right” to tilt the floor to roll a ball through dangerous territory.
Goal: Balance the ball on the maze and dodge the holes to get to the goal. Player needs to race against the clock to collect bonus to earn extra balls.

Interface Layout
Default stage

Gesture Up:

Gesture Down:

Gesture Left:

Gesture Right:

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